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Castor3D
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Inheritance diagram for Castor3D::LightManager:
Collaboration diagram for Castor3D::LightManager:Public Member Functions | |
| C3D_API | LightManager (Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode) |
| Constructor. More... | |
| C3D_API | ~LightManager () |
| Destructor. More... | |
| C3D_API void | Cleanup () |
| Sets all the elements to be cleaned up. More... | |
| C3D_API void | Insert (Castor::String const &p_name, LightSPtr p_element) |
| Removes an object, given a name. More... | |
| C3D_API void | Remove (Castor::String const &p_name) |
| Removes an object, given a name. More... | |
| C3D_API void | BindLights (ShaderProgram &p_program, FrameVariableBuffer &p_sceneBuffer) |
| Binds the scene lights. More... | |
| C3D_API void | UnbindLights (ShaderProgram &p_program, FrameVariableBuffer &p_sceneBuffer) |
| Unbinds the scene lights. More... | |
| C3D_API std::shared_ptr< Light > | Create (Castor::String const &p_name, SceneNodeSPtr p_parent, eLIGHT_TYPE p_lightType) |
| Creates a light. More... | |
Public Member Functions inherited from Castor3D::ObjectManager< Castor::String, Light > | |
| Engine * | GetEngine () const |
| void | Cleanup () |
| Sets all the elements to be cleaned up. More... | |
| void | Remove (Castor::String const &p_name) |
| Removes an object, given a name. More... | |
| void | MergeInto (ObjectManager< Castor::String, Light > &p_destination) |
| std::shared_ptr< Light > | Create (Castor::String const &p_name, SceneNodeSPtr p_parent=nullptr, Parameters &&... p_params) |
| Creates an object. More... | |
| uint32_t | GetObjectCount () const |
Public Member Functions inherited from Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | |
| void | Cleanup () |
| Sets all the elements to be cleaned up. More... | |
| void | Clear () |
| Flushes the collection. More... | |
| bool | IsEmpty () |
| void | Insert (Castor::String const &p_name, std::shared_ptr< Light > p_element) |
| Removes an object, given a name. More... | |
| void | Remove (Castor::String const &p_name) |
| Removes an object, given a name. More... | |
| void | SetRenderSystem (RenderSystem *p_renderSystem) |
| RenderSystem * | SetRenderSystem () const |
| Engine * | GetEngine () const |
| Castor::String const & | GetObjectTypeName () const |
| bool | Has (Castor::String const &p_name) const |
| std::shared_ptr< Light > | Find (Castor::String const &p_name) const |
| Looks for an element with given name. More... | |
| void | lock () const |
| Locks the collection mutex. More... | |
| void | unlock () const |
| Unlocks the collection mutex. More... | |
| Collection::TObjPtrMapIt | begin () |
| Returns an iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapConstIt | begin () const |
| Returns an constant iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapIt | end () |
| Returns an iterator to the after last element of the collection. More... | |
| Collection::TObjPtrMapConstIt | end () const |
| Returns an constant iterator to the after last element of the collection. More... | |
| std::shared_ptr< Light > | Create (Castor::String const &p_name, Parameters &&... p_params) |
| Creates an object. More... | |
Additional Inherited Members | |
Public Types inherited from Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | |
| typedef Castor::Collection< Light, Castor::String > | Collection |
Protected Member Functions inherited from Castor3D::ObjectManager< Castor::String, Light > | |
| ObjectManager (Scene &p_owner, SceneNodeSPtr p_rootNode, SceneNodeSPtr p_rootCameraNode, SceneNodeSPtr p_rootObjectNode) | |
| Constructor. More... | |
| ~ObjectManager () | |
| Destructor. More... | |
Protected Member Functions inherited from Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | |
| Manager (Scene &p_owner) | |
| Constructor. More... | |
| ~Manager () | |
| Destructor. More... | |
Protected Attributes inherited from Castor3D::ObjectManager< Castor::String, Light > | |
| SceneNodeWPtr | m_rootNode |
| The root node. More... | |
| SceneNodeWPtr | m_rootCameraNode |
| The root node used only for cameras (used to ease the use of cameras) More... | |
| SceneNodeWPtr | m_rootObjectNode |
| The root node for every object other than camera (used to ease the use of cameras) More... | |
Protected Attributes inherited from Castor3D::Manager< Castor::String, Light, Scene, ObjectManagerEngineGetter > | |
| RenderSystem * | m_renderSystem |
| The RenderSystem. More... | |
| Collection | m_elements |
| The elements collection. More... | |
| C3D_API Castor3D::LightManager::LightManager | ( | Scene & | p_owner, |
| SceneNodeSPtr | p_rootNode, | ||
| SceneNodeSPtr | p_rootCameraNode, | ||
| SceneNodeSPtr | p_rootObjectNode | ||
| ) |
Constructor.
| [in] | p_owner | The owner. |
| [in] | p_rootNode | The root node. |
| [in] | p_rootCameraNode | The cameras root node. |
| [in] | p_rootObjectNode | The objects root node. |
| C3D_API Castor3D::LightManager::~LightManager | ( | ) |
Destructor.
| C3D_API void Castor3D::LightManager::BindLights | ( | ShaderProgram & | p_program, |
| FrameVariableBuffer & | p_sceneBuffer | ||
| ) |
Binds the scene lights.
| [in] | p_program | The shader program. |
| [in] | p_sceneBuffer | The constants buffer. |
| C3D_API void Castor3D::LightManager::Cleanup | ( | ) |
Sets all the elements to be cleaned up.
| C3D_API std::shared_ptr< Light > Castor3D::LightManager::Create | ( | Castor::String const & | p_name, |
| SceneNodeSPtr | p_parent, | ||
| eLIGHT_TYPE | p_lightType | ||
| ) |
Creates a light.
| [in] | p_name | The object name. |
| [in] | p_parent | The parent scene node. |
| [in] | p_lightType | The light source type. |
| C3D_API void Castor3D::LightManager::Insert | ( | Castor::String const & | p_name, |
| LightSPtr | p_element | ||
| ) |
Removes an object, given a name.
| [in] | p_name | The element name. |
| [in] | p_element | The element. |
| C3D_API void Castor3D::LightManager::Remove | ( | Castor::String const & | p_name | ) |
Removes an object, given a name.
| [in] | p_name | The object name. |
| C3D_API void Castor3D::LightManager::UnbindLights | ( | ShaderProgram & | p_program, |
| FrameVariableBuffer & | p_sceneBuffer | ||
| ) |
Unbinds the scene lights.
| [in] | p_program | The shader program. |
| [in] | p_sceneBuffer | The constants buffer. |
1.8.15