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Castor3D
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Inheritance diagram for Castor3D::SceneManager:
Collaboration diagram for Castor3D::SceneManager:Public Member Functions | |
| C3D_API | SceneManager (Engine &p_engine) |
| Constructor. More... | |
| virtual C3D_API | ~SceneManager () |
| Destructor. More... | |
| C3D_API void | Update () |
| Updates all scenes. More... | |
| LightFactory const & | GetFactory () const |
| Retrieves the Light factory. More... | |
| LightFactory & | GetFactory () |
| Retrieves the Light factory. More... | |
Public Member Functions inherited from Castor3D::Manager< Castor::String, Scene, Engine, ResourceManagerEngineGetter > | |
| void | Cleanup () |
| Sets all the elements to be cleaned up. More... | |
| void | Clear () |
| Flushes the collection. More... | |
| bool | IsEmpty () |
| void | Insert (Castor::String const &p_name, std::shared_ptr< Scene > p_element) |
| Removes an object, given a name. More... | |
| void | Remove (Castor::String const &p_name) |
| Removes an object, given a name. More... | |
| void | SetRenderSystem (RenderSystem *p_renderSystem) |
| RenderSystem * | SetRenderSystem () const |
| Engine * | GetEngine () const |
| Castor::String const & | GetObjectTypeName () const |
| bool | Has (Castor::String const &p_name) const |
| std::shared_ptr< Scene > | Find (Castor::String const &p_name) const |
| Looks for an element with given name. More... | |
| void | lock () const |
| Locks the collection mutex. More... | |
| void | unlock () const |
| Unlocks the collection mutex. More... | |
| Collection::TObjPtrMapIt | begin () |
| Returns an iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapConstIt | begin () const |
| Returns an constant iterator to the first element of the collection. More... | |
| Collection::TObjPtrMapIt | end () |
| Returns an iterator to the after last element of the collection. More... | |
| Collection::TObjPtrMapConstIt | end () const |
| Returns an constant iterator to the after last element of the collection. More... | |
| std::shared_ptr< Scene > | Create (Castor::String const &p_name, Parameters &&... p_params) |
| Creates an object. More... | |
Additional Inherited Members | |
Public Types inherited from Castor3D::Manager< Castor::String, Scene, Engine, ResourceManagerEngineGetter > | |
| typedef Castor::Collection< Scene, Castor::String > | Collection |
Protected Member Functions inherited from Castor3D::ResourceManager< Castor::String, Scene > | |
| ResourceManager (Engine &p_owner) | |
| Constructor. More... | |
| ~ResourceManager () | |
| Destructor. More... | |
Protected Member Functions inherited from Castor3D::Manager< Castor::String, Scene, Engine, ResourceManagerEngineGetter > | |
| Manager (Engine &p_owner) | |
| Constructor. More... | |
| ~Manager () | |
| Destructor. More... | |
Protected Attributes inherited from Castor3D::Manager< Castor::String, Scene, Engine, ResourceManagerEngineGetter > | |
| RenderSystem * | m_renderSystem |
| The RenderSystem. More... | |
| Collection | m_elements |
| The elements collection. More... | |
| C3D_API Castor3D::SceneManager::SceneManager | ( | Engine & | p_engine | ) |
Constructor.
| [in] | p_engine | The engine. |
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virtual |
Destructor.
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inline |
Retrieves the Light factory.
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inline |
Retrieves the Light factory.
| C3D_API void Castor3D::SceneManager::Update | ( | ) |
Updates all scenes.
1.8.15