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Castor3D::BlendStateManager Class Reference

BlendState manager. More...

+ Inheritance diagram for Castor3D::BlendStateManager:
+ Collaboration diagram for Castor3D::BlendStateManager:

Public Member Functions

C3D_API BlendStateManager (Engine &p_engine)
 Constructor. More...
 
C3D_API ~BlendStateManager ()
 Destructor. More...
 
C3D_API BlendStateSPtr Create (Castor::String const &p_name)
 Creates and returns a BlendState, given a name. More...
 
- Public Member Functions inherited from Castor3D::Manager< Castor::String, BlendState, Engine, ResourceManagerEngineGetter >
void Cleanup ()
 Sets all the elements to be cleaned up. More...
 
void Clear ()
 Flushes the collection. More...
 
bool IsEmpty ()
 
void Insert (Castor::String const &p_name, std::shared_ptr< BlendState > p_element)
 Removes an object, given a name. More...
 
void Remove (Castor::String const &p_name)
 Removes an object, given a name. More...
 
void SetRenderSystem (RenderSystem *p_renderSystem)
 
RenderSystemSetRenderSystem () const
 
EngineGetEngine () const
 
Castor::String const & GetObjectTypeName () const
 
bool Has (Castor::String const &p_name) const
 
std::shared_ptr< BlendStateFind (Castor::String const &p_name) const
 Looks for an element with given name. More...
 
void lock () const
 Locks the collection mutex. More...
 
void unlock () const
 Unlocks the collection mutex. More...
 
Collection::TObjPtrMapIt begin ()
 Returns an iterator to the first element of the collection. More...
 
Collection::TObjPtrMapConstIt begin () const
 Returns an constant iterator to the first element of the collection. More...
 
Collection::TObjPtrMapIt end ()
 Returns an iterator to the after last element of the collection. More...
 
Collection::TObjPtrMapConstIt end () const
 Returns an constant iterator to the after last element of the collection. More...
 
std::shared_ptr< BlendStateCreate (Castor::String const &p_name, Parameters &&... p_params)
 Creates an object. More...
 

Additional Inherited Members

- Public Types inherited from Castor3D::Manager< Castor::String, BlendState, Engine, ResourceManagerEngineGetter >
typedef Castor::Collection< BlendState, Castor::String > Collection
 
- Protected Member Functions inherited from Castor3D::ResourceManager< Castor::String, BlendState >
 ResourceManager (Engine &p_owner)
 Constructor. More...
 
 ~ResourceManager ()
 Destructor. More...
 
- Protected Member Functions inherited from Castor3D::Manager< Castor::String, BlendState, Engine, ResourceManagerEngineGetter >
 Manager (Engine &p_owner)
 Constructor. More...
 
 ~Manager ()
 Destructor. More...
 
- Protected Attributes inherited from Castor3D::Manager< Castor::String, BlendState, Engine, ResourceManagerEngineGetter >
RenderSystemm_renderSystem
 The RenderSystem. More...
 
Collection m_elements
 The elements collection. More...
 

Detailed Description

BlendState manager.

Author
Sylvain DOREMUS
Date
13/10/2015
Version
0.8.0

Constructor & Destructor Documentation

◆ BlendStateManager()

C3D_API Castor3D::BlendStateManager::BlendStateManager ( Engine p_engine)

Constructor.

Parameters
[in]p_engineThe engine.

◆ ~BlendStateManager()

C3D_API Castor3D::BlendStateManager::~BlendStateManager ( )

Destructor.

Member Function Documentation

◆ Create()

C3D_API BlendStateSPtr Castor3D::BlendStateManager::Create ( Castor::String const &  p_name)

Creates and returns a BlendState, given a name.

Remarks
If a BlendState with the same name exists, none is created
Parameters
[in]p_nameThe BlendState name
Returns
The created or existing BlendState

The documentation for this class was generated from the following file: