#include <HdrConfigUbo.hpp>
◆ HdrConfigData()
C3D_API castor3d::shader::HdrConfigData::HdrConfigData |
( |
sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
◆ applyGamma()
C3D_API sdw::Vec3 castor3d::shader::HdrConfigData::applyGamma |
( |
sdw::Vec3 const & | hdr | ) |
const |
◆ declare()
◆ getExposure()
sdw::Float const & castor3d::shader::HdrConfigData::getExposure |
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const |
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inline |
◆ getGamma()
sdw::Float const & castor3d::shader::HdrConfigData::getGamma |
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const |
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inline |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::HdrConfigData::makeType |
( |
ast::type::TypesCache & | cache | ) |
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static |
◆ removeGamma()
C3D_API sdw::Vec3 castor3d::shader::HdrConfigData::removeGamma |
( |
sdw::Vec3 const & | srgb | ) |
const |
◆ SDW_DeclStructInstance()
The documentation for this struct was generated from the following file: