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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::VertexTransforming, including all inherited members.
| createPass(crg::FramePassGroup &graph, crg::FramePass const *previousPass=nullptr) | castor3d::VertexTransforming | |
| getOwner() const noexcept | castor::OwnedBy< Scene const > | inline |
| OwnedBy(Scene const &owner) noexcept | castor::OwnedBy< Scene const > | inlineexplicitprotected |
| registerNode(SubmeshRenderNode const &node, GpuBufferOffsetT< castor::Point4f > const &morphTargets, GpuBufferOffsetT< MorphingWeightsConfiguration > const &morphingWeights, GpuBufferOffsetT< SkinningTransformsConfiguration > const &skinTransforms) | castor3d::VertexTransforming | |
| setOwner(Scene const &owner) noexcept | castor::OwnedBy< Scene const > | inline |
| VertexTransforming(Scene const &scene, RenderDevice const &device) | castor3d::VertexTransforming |