Castor3D 0.16.0
Multiplatform 3D engine
castor3d::MeshAnimation Member List

This is the complete list of members for castor3d::MeshAnimation, including all inherited members.

addChild(MeshAnimationSubmesh object)castor3d::MeshAnimation
addKeyFrame(AnimationKeyFrameUPtr keyFrame)castor3d::AnimationT< Engine >
AnimationT(AnimationT &&rhs) noexcept=defaultcastor3d::AnimationT< Engine >
AnimationT(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
AnimationT(Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString)castor3d::AnimationT< Engine >
begin() constcastor3d::AnimationT< Engine >inline
begin()castor3d::AnimationT< Engine >inline
BinaryParser< MeshAnimation >castor3d::MeshAnimationfriend
BinaryWriter< MeshAnimation >castor3d::MeshAnimationfriend
end() constcastor3d::AnimationT< Engine >inline
end()castor3d::AnimationT< Engine >inline
find(castor::Milliseconds const &time)castor3d::AnimationT< Engine >
findKeyFrame(castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) constcastor3d::AnimationT< Engine >
getAnimable() constcastor3d::AnimationT< Engine >inline
getLength() constcastor3d::AnimationT< Engine >inline
getName() const noexceptcastor::NamedBaseT< T >inline
getOwner() constcastor::OwnedBy< Owner >inline
getSubmesh(uint32_t index)castor3d::MeshAnimationinline
getType() constcastor3d::AnimationT< Engine >inline
hasChild(Submesh const &object) const noexceptcastor3d::MeshAnimation
isEmpty() constcastor3d::AnimationT< Engine >inline
m_animablecastor3d::AnimationT< Engine >protected
m_keyframescastor3d::AnimationT< Engine >protected
m_lengthcastor3d::AnimationT< Engine >protected
m_namecastor::NamedBaseT< T >protected
m_submeshescastor3d::MeshAnimationprotected
m_typecastor3d::AnimationT< Engine >protected
MeshAnimation(MeshAnimation &&rhs)=defaultcastor3d::MeshAnimation
MeshAnimation(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
MeshAnimation(Mesh &mesh, castor::String const &name=castor::cuEmptyString)castor3d::MeshAnimationexplicit
MeshAnimationInstancecastor3d::MeshAnimationfriend
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
operator=(MeshAnimation &&rhs)=deletecastor3d::MeshAnimation
operator=(MeshAnimation const &rhs)=deletecastor3d::MeshAnimation
AnimationT< Engine >::operator=(AnimationT &&rhs) noexcept=deletecastor3d::AnimationT< Engine >
AnimationT< Engine >::operator=(AnimationT const &rhs)=deletecastor3d::AnimationT< Engine >
OwnedBy(Owner &owner)castor::OwnedBy< Owner >inlineexplicitprotected
rename(T name) noexceptcastor::NamedBaseT< T >inline
size() constcastor3d::AnimationT< Engine >inline
updateLength()castor3d::AnimationT< Engine >
~AnimationT() noexcept=defaultcastor3d::AnimationT< Engine >virtual
~MeshAnimation() noexcept override=defaultcastor3d::MeshAnimation