Castor3D 0.16.0
Multiplatform 3D engine
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#include <MeshAnimation.hpp>
Public Member Functions | |
C3D_API | MeshAnimation (MeshAnimation &&rhs)=default |
C3D_API MeshAnimation & | operator= (MeshAnimation &&rhs)=delete |
C3D_API | MeshAnimation (MeshAnimation const &rhs)=delete |
C3D_API MeshAnimation & | operator= (MeshAnimation const &rhs)=delete |
C3D_API | ~MeshAnimation () noexcept override=default |
C3D_API | MeshAnimation (Mesh &mesh, castor::String const &name=castor::cuEmptyString) |
Constructor. | |
C3D_API void | addChild (MeshAnimationSubmesh object) |
adds a child to this object. | |
C3D_API bool | hasChild (Submesh const &object) const noexcept |
MeshAnimationSubmesh & | getSubmesh (uint32_t index) |
Public Member Functions inherited from castor3d::AnimationT< Engine > | |
AnimationT (Engine &handler, AnimationType type, AnimableT< Engine > &animable, castor::String const &name=castor::cuEmptyString) | |
Constructor. | |
AnimationT (Engine &handler, AnimationType type, castor::String const &name=castor::cuEmptyString) | |
Constructor. | |
void | addKeyFrame (AnimationKeyFrameUPtr keyFrame) |
Adds a keyframe to the animation. | |
AnimationKeyFrameArray::iterator | find (castor::Milliseconds const &time) |
Finds a keyframe given a time index. | |
void | findKeyFrame (castor::Milliseconds const &time, AnimationKeyFrameArray::iterator &prv, AnimationKeyFrameArray::iterator &cur) const |
Finds a keyframe given a time index. | |
void | updateLength () |
Updates the animation length. | |
bool | isEmpty () const |
size_t | size () const |
AnimationKeyFrameArray::const_iterator | begin () const |
AnimationKeyFrameArray::iterator | begin () |
AnimationKeyFrameArray::const_iterator | end () const |
AnimationKeyFrameArray::iterator | end () |
AnimationType | getType () const |
castor::Milliseconds const & | getLength () const |
AnimableT< Engine > * | getAnimable () const |
C3D_API | AnimationT (AnimationT &&rhs) noexcept=default |
C3D_API | AnimationT (AnimationT const &rhs)=delete |
C3D_API AnimationT & | operator= (AnimationT &&rhs) noexcept=delete |
C3D_API AnimationT & | operator= (AnimationT const &rhs)=delete |
virtual C3D_API | ~AnimationT () noexcept=default |
Public Member Functions inherited from castor::NamedBaseT< T > | |
NamedBaseT (T name) noexcept | |
Constructor. | |
T const & | getName () const noexcept |
Retrieves the name. | |
void | rename (T name) noexcept |
Public Member Functions inherited from castor::OwnedBy< Owner > | |
Owner * | getOwner () const |
Protected Attributes | |
MeshAnimationSubmeshArray | m_submeshes |
Protected Attributes inherited from castor3d::AnimationT< Engine > | |
AnimableT< Engine > * | m_animable |
AnimationType | m_type |
castor::Milliseconds | m_length |
AnimationKeyFrameArray | m_keyframes |
Protected Attributes inherited from castor::NamedBaseT< T > | |
T | m_name |
Friends | |
class | BinaryWriter< MeshAnimation > |
class | BinaryParser< MeshAnimation > |
class | MeshAnimationInstance |
Additional Inherited Members | |
Protected Member Functions inherited from castor::OwnedBy< Owner > | |
OwnedBy (Owner &owner) | |
Constructor. | |
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default |
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delete |
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overridedefaultnoexcept |
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explicit |
Constructor.
[in] | mesh | The parent mesh. |
[in] | name | The name of the animation. |
C3D_API void castor3d::MeshAnimation::addChild | ( | MeshAnimationSubmesh | object | ) |
adds a child to this object.
[in] | object | The child. |
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inline |
[in] | index | The index. |
References CU_Require, and m_submeshes.
[in] | object | The submesh. |
true
if given submesh is already in children.
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delete |
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delete |
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friend |
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friend |
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friend |
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protected |
The animated submesh.
Referenced by getSubmesh().