#include <MeshAnimationSubmesh.hpp>
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| OwnedBy (MeshAnimation &owner) |
| Constructor.
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◆ MeshAnimationSubmesh() [1/3]
◆ MeshAnimationSubmesh() [2/3]
◆ ~MeshAnimationSubmesh()
C3D_API castor3d::MeshAnimationSubmesh::~MeshAnimationSubmesh |
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defaultnoexcept |
◆ MeshAnimationSubmesh() [3/3]
Constructor.
- Parameters
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[in] | animation | The parent animation. |
[in] | submesh | The submesh. |
◆ getComponent() [1/2]
- Returns
- The bones component.
◆ getComponent() [2/2]
MorphComponent const & castor3d::MeshAnimationSubmesh::getComponent |
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const |
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inline |
- Returns
- The bones component.
◆ getSubmesh() [1/2]
Submesh & castor3d::MeshAnimationSubmesh::getSubmesh |
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inline |
◆ getSubmesh() [2/2]
Submesh const & castor3d::MeshAnimationSubmesh::getSubmesh |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ MeshAnimationInstanceSubmesh
The documentation for this class was generated from the following file: