#include <MeshAnimationInstanceSubmesh.hpp>
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| OwnedBy (MeshAnimationInstance &owner) |
| Constructor.
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◆ MeshAnimationInstanceSubmesh() [1/3]
◆ MeshAnimationInstanceSubmesh() [2/3]
◆ MeshAnimationInstanceSubmesh() [3/3]
Constructor.
- Parameters
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[in] | animationInstance | The parent skeleton animation instance. |
[in] | animationObject | The animation object. |
◆ ~MeshAnimationInstanceSubmesh()
virtual C3D_API castor3d::MeshAnimationInstanceSubmesh::~MeshAnimationInstanceSubmesh |
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virtualdefault |
◆ clear()
C3D_API void castor3d::MeshAnimationInstanceSubmesh::clear |
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Moves the object back to initial state.
◆ getSubmesh()
C3D_API Submesh const & castor3d::MeshAnimationInstanceSubmesh::getSubmesh |
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const |
◆ getWeights()
castor::Vector< float > castor3d::MeshAnimationInstanceSubmesh::getWeights |
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const |
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inline |
The current weights.
References m_cur.
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ update()
Updates the object, given to animation buffers.
- Parameters
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[in] | factor | The percentage between prv and cur . |
[in] | prv | The previous animation buffer (factor 0). |
[in] | cur | The current animation buffer (factor 1). |
[in] | prvbb | The bounding box for the previous animation buffer. |
[in] | curbb | The bounding box for the current animation buffer. |
◆ m_animationObject
◆ m_cur
The documentation for this class was generated from the following file: