Castor3D 0.16.0
Multiplatform 3D engine
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#include <MeshAnimationInstance.hpp>
Public Member Functions | |
C3D_API | MeshAnimationInstance (MeshAnimationInstance &&rhs)=default |
C3D_API MeshAnimationInstance & | operator= (MeshAnimationInstance &&rhs)=delete |
C3D_API | MeshAnimationInstance (MeshAnimationInstance const &rhs)=delete |
C3D_API MeshAnimationInstance & | operator= (MeshAnimationInstance const &rhs)=delete |
C3D_API | ~MeshAnimationInstance () noexcept override=default |
C3D_API | MeshAnimationInstance (AnimatedMesh &object, MeshAnimation &animation) |
Constructor. | |
C3D_API MeshAnimationInstanceSubmesh const * | getAnimationSubmesh (uint32_t index) const |
C3D_API void | clear () |
Moves the objects back to initial state. | |
MeshAnimation const & | getMeshAnimation () const |
AnimatedMesh & | getAnimatedMesh () |
Public Member Functions inherited from castor3d::AnimationInstance | |
C3D_API | AnimationInstance (AnimatedObject &object, Animation const &animation, bool looped=false) |
Constructor. | |
virtual C3D_API | ~AnimationInstance () noexcept=default |
Destructor. | |
C3D_API void | update (castor::Milliseconds const &elapsed) |
Updates the animation, updates the key frame at the good time index. | |
C3D_API void | play () |
Plays the animation. | |
C3D_API void | pause () |
Pauses the animation. | |
C3D_API void | stop () |
Stops the animation. | |
AnimationState | getState () const |
float | getScale () const |
void | setScale (float value) |
Sets the animation time scale. | |
castor::Milliseconds | getStartingPoint () const |
void | setStartingPoint (castor::Milliseconds value) |
Sets the animation stopping point. | |
castor::Milliseconds | getStoppingPoint () const |
void | setStoppingPoint (castor::Milliseconds value) |
Sets the animation stopping point. | |
bool | isLooped () const |
void | setLooped (bool value) |
Sets the animation loop status. | |
InterpolatorType | getInterpolation () const |
void | setInterpolation (InterpolatorType value) |
Sets the animation interpolation mode. | |
Animation const & | getAnimation () const |
C3D_API AnimationInstance & | operator= (AnimationInstance &&rhs) noexcept=delete |
C3D_API | AnimationInstance (AnimationInstance const &rhs)=delete |
C3D_API AnimationInstance & | operator= (AnimationInstance const &rhs)=delete |
C3D_API | AnimationInstance (AnimationInstance &&rhs) noexcept |
Public Member Functions inherited from castor::OwnedBy< AnimatedObject > | |
AnimatedObject * | getOwner () const |
Protected Attributes | |
AnimatedMesh & | m_animatedMesh |
MeshAnimation const & | m_meshAnimation |
MeshAnimationInstanceSubmeshMap | m_submeshes |
AnimationKeyFrameArray::iterator | m_prev |
AnimationKeyFrameArray::iterator | m_curr |
bool | m_stopping { false } |
Protected Attributes inherited from castor3d::AnimationInstance | |
Animation const & | m_animation |
float | m_scale { 1.0f } |
std::atomic_bool | m_looped |
castor::Milliseconds | m_startingPoint { 0 } |
castor::Milliseconds | m_stoppingPoint { 0 } |
castor::Milliseconds | m_currentTime { 0 } |
AnimationState | m_state { AnimationState::eStopped } |
InterpolatorType | m_interpolation { InterpolatorType::eLinear } |
Friends | |
class | BinaryWriter< MeshAnimation > |
class | BinaryParser< MeshAnimation > |
Additional Inherited Members | |
Protected Member Functions inherited from castor::OwnedBy< AnimatedObject > | |
OwnedBy (AnimatedObject &owner) | |
Constructor. | |
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default |
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delete |
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overridedefaultnoexcept |
C3D_API castor3d::MeshAnimationInstance::MeshAnimationInstance | ( | AnimatedMesh & | object, |
MeshAnimation & | animation ) |
Constructor.
[in] | object | The parent AnimatedMesh. |
[in] | animation | The animation. |
C3D_API void castor3d::MeshAnimationInstance::clear | ( | ) |
Moves the objects back to initial state.
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inline |
References m_animatedMesh.
C3D_API MeshAnimationInstanceSubmesh const * castor3d::MeshAnimationInstance::getAnimationSubmesh | ( | uint32_t | index | ) | const |
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inline |
References m_meshAnimation.
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delete |
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delete |
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friend |
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friend |
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protected |
Referenced by getAnimatedMesh().
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protected |
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protected |
Referenced by getMeshAnimation().
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protected |
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protected |
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protected |