Castor3D 0.16.0
Multiplatform 3D engine
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SceneNodeAnimationKeyFrame binary loader. More...
#include <BinarySceneNodeAnimationKeyFrame.hpp>
Additional Inherited Members | |
Public Member Functions inherited from castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | |
BinaryParserBase ()=default | |
BinaryParserBase (BinaryParserBase const &)=default | |
BinaryParserBase (BinaryParserBase &&) noexcept=default | |
BinaryParserBase & | operator= (BinaryParserBase const &)=default |
BinaryParserBase & | operator= (BinaryParserBase &&) noexcept=default |
virtual | ~BinaryParserBase () noexcept=default |
BinaryParser< T > | createBinaryParser () |
Creates a binary parser. | |
bool | parse (SceneNodeAnimationKeyFrame &obj, castor::BinaryFile &file) |
From file reader function. | |
bool | parse (SceneNodeAnimationKeyFrame &obj, BinaryChunk &chunk) |
From chunk reader function. | |
Protected Member Functions inherited from castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | |
bool | doIsLittleEndian () const noexcept |
bool | doParseHeader (BinaryChunk &chunk) const |
Parses the header chunk. | |
bool | doParseChunk (T *values, size_t count, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. | |
bool | doParseChunk (T(&values)[Count], BinaryChunk &chunk) const |
Retrieves a value array from a chunk. | |
bool | doParseChunk (castor::Array< T, Count > &values, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. | |
bool | doParseChunk (castor::Vector< T > &values, BinaryChunk &chunk) const |
Retrieves a value array from a chunk. | |
bool | doParseChunk (T &value, BinaryChunk &chunk) const |
Retrieves a value from a chunk. | |
bool | doGetSubChunk (BinaryChunk &chunk) |
Retrieves a subchunk. | |
void | checkError (bool result, castor::String const &text) const |
Protected Attributes inherited from castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | |
BinaryChunk * | m_chunk |
Version | m_fileVersion |
Static Protected Attributes inherited from castor3d::BinaryParserBase< SceneNodeAnimationKeyFrame > | |
static C3D_API castor::String | Name |
SceneNodeAnimationKeyFrame binary loader.
Loader binaire de SceneNodeAnimationKeyFrame.