Castor3D 0.16.0
Multiplatform 3D engine
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#include <CpuFrameEvent.hpp>
Public Member Functions | |
C3D_API | CpuFrameEvent (CpuFrameEvent const &rhs) |
C3D_API | CpuFrameEvent (CpuFrameEvent &&rhs) noexcept |
C3D_API CpuFrameEvent & | operator= (CpuFrameEvent const &rhs) |
C3D_API CpuFrameEvent & | operator= (CpuFrameEvent &&rhs) noexcept |
C3D_API | CpuFrameEvent (CpuEventType type) |
Constructor. | |
virtual C3D_API | ~CpuFrameEvent () noexcept=default |
Destructor. | |
void | apply () |
Applies the event. | |
CpuEventType | getType () const |
void | skip () |
Sets the event to be skipped. | |
C3D_API castor3d::CpuFrameEvent::CpuFrameEvent | ( | CpuFrameEvent const & | rhs | ) |
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noexcept |
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explicit |
Constructor.
[in] | type | The event type. |
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virtualdefaultnoexcept |
Destructor.
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inline |
Applies the event.
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inline |
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noexcept |
C3D_API CpuFrameEvent & castor3d::CpuFrameEvent::operator= | ( | CpuFrameEvent const & | rhs | ) |
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inline |
Sets the event to be skipped.