Castor3D 0.16.0
Multiplatform 3D engine
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#include <MouseEvent.hpp>
Public Member Functions | |
MouseEvent (MouseEventType type, castor::Position const &position, MouseButton button=MouseButton::eCount) | |
Constructor. | |
MouseEventType | getMouseEventType () const |
MouseButton | getButton () const |
castor::Position const & | getPosition () const |
Public Member Functions inherited from castor3d::UserInputEvent | |
C3D_API | UserInputEvent (UserInputEvent &&)=default |
C3D_API | UserInputEvent (UserInputEvent const &)=default |
C3D_API UserInputEvent & | operator= (UserInputEvent &&)=default |
C3D_API UserInputEvent & | operator= (UserInputEvent const &)=default |
UserInputEvent (UserInputEventType type) | |
Constructor. | |
virtual C3D_API | ~UserInputEvent () noexcept=default |
Destructor. | |
UserInputEventType | getEventType () const |
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Constructor.
[in] | type | The mouse event type. |
[in] | position | The position, of wheel or mouse, depending on the event type. |
[in] | button | The mouse button. |
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