#include <GlslBuffer.hpp>
◆ BufferBase()
castor3d::shader::BufferBase::BufferBase |
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sdw::ShaderWriter & | writer, |
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castor::MbString | blockName, |
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castor::MbString | variableName, |
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uint32_t | binding, |
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uint32_t | set, |
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bool | enabled = true ) |
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inline |
◆ getCount()
sdw::UInt castor3d::shader::BufferBase::getCount |
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const |
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inline |
◆ getFirstCount()
sdw::UInt castor3d::shader::BufferBase::getFirstCount |
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const |
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inline |
◆ getFourthCount()
sdw::UInt castor3d::shader::BufferBase::getFourthCount |
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const |
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inline |
◆ getSecondCount()
sdw::UInt castor3d::shader::BufferBase::getSecondCount |
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const |
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inline |
◆ getThirdCount()
sdw::UInt castor3d::shader::BufferBase::getThirdCount |
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const |
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inline |
◆ getWriter()
sdw::ShaderWriter * castor3d::shader::BufferBase::getWriter |
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const |
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inlinenoexcept |
◆ isEnabled()
bool castor3d::shader::BufferBase::isEnabled |
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const |
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inlinenoexcept |
◆ m_ssbo
◆ m_variableName
◆ m_writer
sdw::ShaderWriter& castor3d::shader::BufferBase::m_writer |
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protected |
The documentation for this class was generated from the following file: