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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::ShadowMapPoint, including all inherited members.
| accept(ConfigurationVisitorBase &visitor) | castor3d::ShadowMap | |
| doEnableBlur(uint32_t index) const | castor3d::ShadowMap | protected |
| doEnableCopyStatic(uint32_t index) const | castor3d::ShadowMap | protected |
| doRegisterGraphIO(crg::FramePassGroup &graph, bool vsm, bool rsm, bool isStatic) const | castor3d::ShadowMap | protected |
| getClearValues() const | castor3d::ShadowMap | |
| getCount() const noexcept | castor3d::ShadowMap | inline |
| getOwner() const noexcept | castor::OwnedBy< Engine > | inline |
| getSampler(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | |
| getScene() const noexcept | castor3d::ShadowMap | inline |
| getShadowPassResult(bool isStatic) const noexcept | castor3d::ShadowMap | inline |
| getShadowPassResult(bool isStatic) noexcept | castor3d::ShadowMap | inline |
| getTexture() const noexcept | castor3d::ShadowMapPoint | inline |
| getView(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
| getViews(SmTexture texture, uint32_t index=0u) const | castor3d::ShadowMap | virtual |
| m_count | castor3d::ShadowMap | protected |
| m_device | castor3d::ShadowMap | protected |
| m_lightType | castor3d::ShadowMap | protected |
| m_name | castor3d::ShadowMap | protected |
| m_passes | castor3d::ShadowMap | protected |
| m_passesIndex | castor3d::ShadowMap | protected |
| m_resources | castor3d::ShadowMap | protected |
| m_result | castor3d::ShadowMap | protected |
| m_scene | castor3d::ShadowMap | protected |
| m_staticsResult | castor3d::ShadowMap | protected |
| OwnedBy(Engine &owner) noexcept | castor::OwnedBy< Engine > | inlineexplicitprotected |
| PassDataPtr typedef | castor3d::ShadowMap | |
| render(crg::SemaphoreWaitArray const &toWait, ashes::Queue const &queue, uint32_t index) | castor3d::ShadowMap | |
| setOwner(Engine &owner) noexcept | castor::OwnedBy< Engine > | inline |
| ShadowMap(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, LightType lightType, VkImageCreateFlags createFlags, castor::Size const &size, uint32_t layerCount, uint32_t count) | castor3d::ShadowMap | |
| ShadowMapPoint(crg::ResourcesCache &resources, RenderDevice const &device, Scene &scene, ProgressBar *progress) | castor3d::ShadowMapPoint | explicit |
| update(CpuUpdater &updater) | castor3d::ShadowMap | |
| update(GpuUpdater &updater) | castor3d::ShadowMap | |
| ~ShadowMap() noexcept=default | castor3d::ShadowMap | virtual |