#include <TextureUnit.hpp>
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| TextureData (TextureSourceInfo psourceInfo, castor::ImageRPtr pimage={}, VkImageUsageFlags pusage=VkImageUsageFlags{ VK_IMAGE_USAGE_SAMPLED_BIT|VK_IMAGE_USAGE_TRANSFER_DST_BIT }) |
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◆ TextureData()
castor3d::TextureData::TextureData |
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TextureSourceInfo | psourceInfo, |
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castor::ImageRPtr | pimage = {}, |
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VkImageUsageFlags | pusage = VkImageUsageFlags{ VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT } ) |
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inlineexplicit |
◆ image
castor::ImageRPtr castor3d::TextureData::image |
◆ sourceInfo
◆ usage
VkImageUsageFlags castor3d::TextureData::usage |
The documentation for this struct was generated from the following file: