Castor3D 0.16.0
Multiplatform 3D engine
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#include <Material.hpp>
Public Attributes | |
RootContext * | root {} |
SceneContext * | scene {} |
castor::String | name {} |
MaterialObs | material {} |
MaterialPtr | ownMaterial {} |
uint32_t | passIndex {} |
bool | createMaterial { true } |
bool castor3d::MaterialContext::createMaterial { true } |
MaterialObs castor3d::MaterialContext::material {} |
castor::String castor3d::MaterialContext::name {} |
MaterialPtr castor3d::MaterialContext::ownMaterial {} |
uint32_t castor3d::MaterialContext::passIndex {} |
RootContext* castor3d::MaterialContext::root {} |
SceneContext* castor3d::MaterialContext::scene {} |