#include <SceneFileParserData.hpp>
◆ csnaFiles
castor::PathArray castor3d::RootContext::csnaFiles {} |
◆ enableFullLoading
bool castor3d::RootContext::enableFullLoading {} |
◆ engine
Engine* castor3d::RootContext::engine {} |
◆ files
castor::PathArray castor3d::RootContext::files {} |
◆ gui
GuiContextUPtr castor3d::RootContext::gui {} |
◆ logger
◆ mapScenes
ScenePtrStrMap castor3d::RootContext::mapScenes {} |
◆ overlays
OverlayContextUPtr castor3d::RootContext::overlays {} |
◆ progress
◆ sourceInfos
◆ window
The documentation for this struct was generated from the following file: