Castor3D 0.16.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::RootContext Struct Reference

#include <SceneFileParserData.hpp>

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Public Attributes

Engineengine {}
 
OverlayContextUPtr overlays {}
 
GuiContextUPtr gui {}
 
bool enableFullLoading {}
 
ScenePtrStrMap mapScenes {}
 
RenderWindowDesc window {}
 
castor::LoggerInstancelogger {}
 
castor::PathArray files {}
 
castor::PathArray csnaFiles {}
 
castor::StringMap< TextureSourceInfoUPtr > sourceInfos {}
 
ProgressBarprogress {}
 

Member Data Documentation

◆ csnaFiles

castor::PathArray castor3d::RootContext::csnaFiles {}

◆ enableFullLoading

bool castor3d::RootContext::enableFullLoading {}

◆ engine

Engine* castor3d::RootContext::engine {}

Referenced by castor3d::getEngine().

◆ files

castor::PathArray castor3d::RootContext::files {}

◆ gui

GuiContextUPtr castor3d::RootContext::gui {}

◆ logger

castor::LoggerInstance* castor3d::RootContext::logger {}

◆ mapScenes

ScenePtrStrMap castor3d::RootContext::mapScenes {}

◆ overlays

OverlayContextUPtr castor3d::RootContext::overlays {}

◆ progress

ProgressBar* castor3d::RootContext::progress {}

◆ sourceInfos

castor::StringMap< TextureSourceInfoUPtr > castor3d::RootContext::sourceInfos {}

◆ window

RenderWindowDesc castor3d::RootContext::window {}

The documentation for this struct was generated from the following file: