Castor3D 0.16.0
Multiplatform 3D engine
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#include <GpuFunctorEvent.hpp>
Public Types | |
using | ElementT = typename CacheT::ElementT |
Public Member Functions | |
GpuEventInitialiserT (FrameListener &listener) | |
void | operator() (ElementT &res) const |
Public Attributes | |
FrameListener * | listener |
Cached resource initialiser, through a GPU frame event.
name Cache functors.
using castor3d::GpuEventInitialiserT< CacheT >::ElementT = typename CacheT::ElementT |
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inlineexplicit |
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inline |
References castor3d::GpuEventInitialiserT< CacheT >::listener, castor3d::makeGpuInitialiseEvent(), and castor3d::FrameListener::postEvent().
FrameListener* castor3d::GpuEventInitialiserT< CacheT >::listener |
Referenced by castor3d::GpuEventInitialiserT< CacheT >::operator()().