#include <ComponentModule.hpp>
◆ baseId
◆ flags
◆ hasBitangentFlag
| bool castor3d::SubmeshComponentCombine::hasBitangentFlag {} |
◆ hasColourFlag
| bool castor3d::SubmeshComponentCombine::hasColourFlag {} |
◆ hasLineIndexFlag
| bool castor3d::SubmeshComponentCombine::hasLineIndexFlag {} |
◆ hasMorphFlag
| bool castor3d::SubmeshComponentCombine::hasMorphFlag {} |
◆ hasNormalFlag
| bool castor3d::SubmeshComponentCombine::hasNormalFlag {} |
◆ hasPassMaskFlag
| bool castor3d::SubmeshComponentCombine::hasPassMaskFlag {} |
◆ hasPositionFlag
| bool castor3d::SubmeshComponentCombine::hasPositionFlag {} |
◆ hasRenderFlag
| bool castor3d::SubmeshComponentCombine::hasRenderFlag {} |
◆ hasSkinFlag
| bool castor3d::SubmeshComponentCombine::hasSkinFlag {} |
◆ hasTangentFlag
| bool castor3d::SubmeshComponentCombine::hasTangentFlag {} |
◆ hasTexcoord0Flag
| bool castor3d::SubmeshComponentCombine::hasTexcoord0Flag {} |
◆ hasTexcoord1Flag
| bool castor3d::SubmeshComponentCombine::hasTexcoord1Flag {} |
◆ hasTexcoord2Flag
| bool castor3d::SubmeshComponentCombine::hasTexcoord2Flag {} |
◆ hasTexcoord3Flag
| bool castor3d::SubmeshComponentCombine::hasTexcoord3Flag {} |
◆ hasTriangleIndexFlag
| bool castor3d::SubmeshComponentCombine::hasTriangleIndexFlag {} |
◆ hasVelocityFlag
| bool castor3d::SubmeshComponentCombine::hasVelocityFlag {} |
The documentation for this struct was generated from the following file: