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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::AnimationImporter, including all inherited members.
AnimationImporter(Engine &engine, castor::String const &prefix) | castor3d::AnimationImporter | explicit |
doImportMesh(MeshAnimation &mesh)=0 | castor3d::AnimationImporter | protectedpure virtual |
doImportNode(SceneNodeAnimation &node)=0 | castor3d::AnimationImporter | protectedpure virtual |
doImportSkeleton(SkeletonAnimation &skeleton)=0 | castor3d::AnimationImporter | protectedpure virtual |
doImportTexture(TextureAnimation &texture)=0 | castor3d::AnimationImporter | protectedpure virtual |
getOwner() const noexcept | castor::OwnedBy< Engine > | inline |
getPrefix() const noexcept | castor3d::AnimationImporter | inline |
importData(SkeletonAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
importData(SkeletonAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
importData(MeshAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
importData(MeshAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | static |
importData(SceneNodeAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
importData(SceneNodeAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | |
importData(TextureAnimation &animation, ImporterFile *file, Parameters const ¶meters) | castor3d::AnimationImporter | |
importData(TextureAnimation &animation, castor::Path const &pathFile, Parameters const ¶meters) | castor3d::AnimationImporter | |
m_file | castor3d::AnimationImporter | protected |
m_parameters | castor3d::AnimationImporter | protected |
m_prefix | castor3d::AnimationImporter | protected |
OwnedBy(Engine &owner) noexcept | castor::OwnedBy< Engine > | inlineexplicitprotected |
setOwner(Engine &owner) noexcept | castor::OwnedBy< Engine > | inline |
~AnimationImporter()=default | castor3d::AnimationImporter | virtual |