| addAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
| addObject(SceneNode &node, castor::String const &name) | castor3d::AnimatedObjectGroup | |
| addObject(Mesh &mesh, Geometry &geometry, castor::String const &name) | castor3d::AnimatedObjectGroup | |
| addObject(Skeleton &skeleton, Mesh &mesh, Geometry &geometry, castor::String const &name) | castor3d::AnimatedObjectGroup | |
| addObject(TextureSourceInfo const &sourceInfo, TextureConfiguration const &config, Pass &pass) | castor3d::AnimatedObjectGroup | |
| addObject(AnimatedObjectUPtr object) | castor3d::AnimatedObjectGroup | |
| addParsers(castor::AttributeParsers &result) | castor3d::AnimatedObjectGroup | static |
| AnimatedObjectGroup(castor::String const &name, Scene &scene) | castor3d::AnimatedObjectGroup | |
| AnimatedObjectMap typedef | castor3d::AnimatedObjectGroup | |
| findObject(castor::String const &name) const | castor3d::AnimatedObjectGroup | |
| getAnimations() const | castor3d::AnimatedObjectGroup | inline |
| getName() const noexcept | castor::NamedBaseT< T > | inline |
| getObjects() const | castor3d::AnimatedObjectGroup | inline |
| getOwner() const noexcept | castor::OwnedBy< Scene > | inline |
| m_name | castor::NamedBaseT< T > | protected |
| NamedBaseT(T name) noexcept | castor::NamedBaseT< T > | inlineexplicit |
| onMeshAdded | castor3d::AnimatedObjectGroup | |
| onMeshRemoved | castor3d::AnimatedObjectGroup | |
| onSceneNodeAdded | castor3d::AnimatedObjectGroup | |
| onSceneNodeRemoved | castor3d::AnimatedObjectGroup | |
| onSkeletonAdded | castor3d::AnimatedObjectGroup | |
| onSkeletonRemoved | castor3d::AnimatedObjectGroup | |
| onTextureAdded | castor3d::AnimatedObjectGroup | |
| onTextureRemoved | castor3d::AnimatedObjectGroup | |
| OwnedBy(Scene &owner) noexcept | castor::OwnedBy< Scene > | inlineexplicitprotected |
| pauseAllAnimations() | castor3d::AnimatedObjectGroup | |
| pauseAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
| rename(T name) noexcept | castor::NamedBaseT< T > | inline |
| setAnimationInterpolation(castor::String const &name, InterpolatorType mode) | castor3d::AnimatedObjectGroup | |
| setAnimationLooped(castor::String const &name, bool looped) | castor3d::AnimatedObjectGroup | |
| setAnimationScale(castor::String const &name, float scale) | castor3d::AnimatedObjectGroup | |
| setAnimationStartingPoint(castor::String const &name, castor::Milliseconds value) | castor3d::AnimatedObjectGroup | |
| setAnimationStoppingPoint(castor::String const &name, castor::Milliseconds value) | castor3d::AnimatedObjectGroup | |
| setOwner(Scene &owner) noexcept | castor::OwnedBy< Scene > | inline |
| startAllAnimations() | castor3d::AnimatedObjectGroup | |
| startAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
| stopAllAnimations() | castor3d::AnimatedObjectGroup | |
| stopAnimation(castor::String const &name) | castor3d::AnimatedObjectGroup | |
| update(CpuUpdater &updater) | castor3d::AnimatedObjectGroup | |
| ~AnimatedObjectGroup() noexcept | castor3d::AnimatedObjectGroup | |