#include <ObjectIdsUbo.hpp>
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static C3D_API ast::type::BaseStructPtr | makeType (ast::type::TypesCache &cache) |
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◆ ObjectsIds()
C3D_API castor3d::shader::ObjectsIds::ObjectsIds |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
◆ getNodeId()
sdw::UInt castor3d::shader::ObjectsIds::getNodeId |
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sdw::UInt const & | index | ) |
const |
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inline |
◆ makeType()
static C3D_API ast::type::BaseStructPtr castor3d::shader::ObjectsIds::makeType |
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ast::type::TypesCache & | cache | ) |
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static |
◆ SDW_DeclStructInstance()
The documentation for this struct was generated from the following file: