#include <LineariseDepthPass.hpp>
◆ LineariseDepthPass()
C3D_API castor3d::LineariseDepthPass::LineariseDepthPass |
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crg::ResourcesCache & | resources, |
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crg::FramePassGroup & | graph, |
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crg::FramePassArray const & | previousPasses, |
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RenderDevice const & | device, |
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ProgressBar * | progress, |
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castor::String const & | prefix, |
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SsaoConfig const & | ssaoConfig, |
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VkExtent2D const & | size, |
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Texture const & | depthObj ) |
Constructor.
- Parameters
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[in] | resources | The graph resources cache. |
[in] | graph | The render graph. |
[in] | previousPasses | The previous frame passes. |
[in] | device | The GPU device. |
[in] | progress | The progress bar. |
[in] | prefix | The pass name's prefix. |
[in] | ssaoConfig | The SSAO configuration. |
[in] | size | The render area dimensions. |
[in] | depthObj | The depths and objects texture. |
◆ ~LineariseDepthPass()
C3D_API castor3d::LineariseDepthPass::~LineariseDepthPass |
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noexcept |
◆ accept()
Visitor acceptance function.
- Parameters
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◆ countInitialisationSteps()
static uint32_t castor3d::LineariseDepthPass::countInitialisationSteps |
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staticnoexcept |
◆ getLastPass()
crg::FramePass const & castor3d::LineariseDepthPass::getLastPass |
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const |
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inlinenoexcept |
◆ getResult()
crg::ImageViewIdArray const & castor3d::LineariseDepthPass::getResult |
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const |
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inlinenoexcept |
◆ update()
Updates the render pass, CPU wise.
- Parameters
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[in,out] | updater | The update data. |
The documentation for this class was generated from the following file: