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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::DebugDrawer, including all inherited members.
addAabbs(ashes::VkDescriptorSetLayoutBindingArray const &descriptorBindings, ashes::WriteDescriptorSetArray const &descriptorWrites, VkDeviceSize instanceCount, ashes::PipelineShaderStageCreateInfoArray const &shader, bool enableDepthTest) | castor3d::DebugDrawer | |
addDrawable(DebugVertexBuffers vertexBuffers, DebugIndexBuffer indexBuffer, ashes::VkVertexInputAttributeDescriptionArray const &vertexAttributes, ashes::VkVertexInputBindingDescriptionArray const &vertexBindings, ashes::VkDescriptorSetLayoutBindingArray const &descriptorBindings, ashes::WriteDescriptorSetArray const &descriptorWrites, VkDeviceSize instanceCount, ashes::PipelineShaderStageCreateInfoArray const &shader, bool enableDepthTest) | castor3d::DebugDrawer | |
DebugDrawer(crg::FramePassGroup &graph, crg::FramePass const *previous, RenderDevice const &device, RenderTarget &parent, crg::ImageViewIdArray colour, Texture const &depth, uint32_t const *passIndex) | castor3d::DebugDrawer | |
getLastPass() const noexcept | castor3d::DebugDrawer | inline |
getOwner() const noexcept | castor::OwnedBy< RenderTarget > | inline |
OwnedBy(RenderTarget &owner) noexcept | castor::OwnedBy< RenderTarget > | inlineexplicitprotected |
setOwner(RenderTarget &owner) noexcept | castor::OwnedBy< RenderTarget > | inline |