#include <GlslLight.hpp>
◆ SpotLight()
C3D_API castor3d::shader::SpotLight::SpotLight |
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sdw::ShaderWriter & | writer, |
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ast::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ base()
auto castor3d::shader::SpotLight::base |
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const |
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inline |
◆ colour()
auto castor3d::shader::SpotLight::colour |
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const |
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inline |
◆ cutOffsCosDiff()
auto castor3d::shader::SpotLight::cutOffsCosDiff |
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const |
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inline |
◆ direction()
auto castor3d::shader::SpotLight::direction |
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const |
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inline |
◆ exponent()
auto castor3d::shader::SpotLight::exponent |
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const |
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inline |
◆ getAttenuationFactor()
C3D_API void castor3d::shader::SpotLight::getAttenuationFactor |
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sdw::Float const & | distance, |
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sdw::Float & | attenuation ) const |
◆ innerCutOff()
auto castor3d::shader::SpotLight::innerCutOff |
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const |
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inline |
◆ innerCutOffCos()
auto castor3d::shader::SpotLight::innerCutOffCos |
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const |
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inline |
◆ innerCutOffSin()
auto castor3d::shader::SpotLight::innerCutOffSin |
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const |
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inline |
◆ intensity()
auto castor3d::shader::SpotLight::intensity |
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const |
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inline |
◆ outerCutOff()
auto castor3d::shader::SpotLight::outerCutOff |
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const |
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inline |
◆ outerCutOffCos()
auto castor3d::shader::SpotLight::outerCutOffCos |
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const |
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inline |
◆ outerCutOffSin()
auto castor3d::shader::SpotLight::outerCutOffSin |
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const |
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inline |
◆ outerCutOffTan()
auto castor3d::shader::SpotLight::outerCutOffTan |
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const |
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inline |
◆ position()
auto castor3d::shader::SpotLight::position |
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const |
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inline |
◆ range()
auto castor3d::shader::SpotLight::range |
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const |
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inline |
◆ shadowMapIndex()
auto castor3d::shader::SpotLight::shadowMapIndex |
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const |
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inline |
The documentation for this struct was generated from the following file: