Castor3D 0.16.0
Multiplatform 3D engine
Classes | Typedefs
castor3d::rq Namespace Reference

Classes

struct  BindingDescription
 
struct  ConfigT
 
struct  RawTyperT
 
struct  Texcoord
 Tells how the texture coordinates from the vertex buffer are built. More...
 

Typedefs

using BindingDescriptionArray = castor::Vector< BindingDescription >
 
template<typename TypeT >
using RawTypeT = typename RawTyperT< TypeT >::Type
 
using Config = ConfigT< ashes::Optional >
 
using ConfigData = ConfigT< RawTypeT >
 

Typedef Documentation

◆ BindingDescriptionArray

◆ Config

using castor3d::rq::Config = ConfigT< ashes::Optional >

◆ ConfigData

◆ RawTypeT

template<typename TypeT >
using castor3d::rq::RawTypeT = typename RawTyperT< TypeT >::Type