Castor3D 0.16.0
Multiplatform 3D engine
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Tells how the texture coordinates from the vertex buffer are built. More...
#include <RenderQuad.hpp>
Public Attributes | |
bool | invertU { false } |
bool | invertV { false } |
Tells how the texture coordinates from the vertex buffer are built.
bool castor3d::rq::Texcoord::invertU { false } |
bool castor3d::rq::Texcoord::invertV { false } |