Castor3D 0.16.0
Multiplatform 3D engine
Public Attributes | List of all members
castor3d::rq::Texcoord Struct Reference

Tells how the texture coordinates from the vertex buffer are built. More...

#include <RenderQuad.hpp>

Public Attributes

bool invertU { false }
 
bool invertV { false }
 

Detailed Description

Tells how the texture coordinates from the vertex buffer are built.

Member Data Documentation

◆ invertU

bool castor3d::rq::Texcoord::invertU { false }

◆ invertV

bool castor3d::rq::Texcoord::invertV { false }

The documentation for this struct was generated from the following file: