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Castor3D 0.17.0
Multiplatform 3D engine
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Classes | |
struct | castor3d::OverlayDrawPipeline |
struct | castor3d::OverlayPipelineData |
struct | castor3d::OverlayPipelineData::DescriptorSets |
struct | castor3d::OverlayDrawNode |
struct | castor3d::OverlayTextBufferIndex |
struct | castor3d::OverlayDrawData |
struct | castor3d::OverlaysCounts |
Namespaces | |
namespace | castor3d |
Typedefs | |
template<typename VertexT , uint32_t CountT> | |
using | castor3d::OverlayVertexBufferPoolPtrT = castor::RawUniquePtr< OverlayVertexBufferPoolT< VertexT, CountT > > |
Enumerations | |
enum class | castor3d::OverlayBindingId : uint32_t { castor3d::eMaterials , castor3d::eTexConfigs , castor3d::eTexAnims , castor3d::eCamera , castor3d::eHdrConfig , castor3d::eOverlays , castor3d::eOverlaysIDs , castor3d::eOverlaysSurfaces , castor3d::eOverlaysFont } |
The descriptor binding indices for overlay rendering. More... | |