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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderQueue, including all inherited members.
| cleanup() noexcept | castor3d::RenderQueue | |
| fillConfig(crg::ru::Config &config) const | castor3d::RenderQueue | |
| getCommandBuffer() const noexcept | castor3d::RenderQueue | inline |
| getCuller() const noexcept | castor3d::RenderQueue | inline |
| getDrawCallsCount() const noexcept | castor3d::RenderQueue | inline |
| getFilters() const | castor3d::RenderQueue | |
| getIgnoredNode() const noexcept | castor3d::RenderQueue | inline |
| getOwner() const noexcept | castor::OwnedBy< RenderNodesPass > | inline |
| getRenderNodes() const noexcept | castor3d::RenderQueue | inline |
| getVisibleCounts() const | castor3d::RenderQueue | |
| hasCommandBuffer() const noexcept | castor3d::RenderQueue | inline |
| hasNodes() const noexcept | castor3d::RenderQueue | |
| initCommandBuffer() | castor3d::RenderQueue | |
| invalidate() | castor3d::RenderQueue | |
| isOutOfDate() const noexcept | castor3d::RenderQueue | inline |
| needsInitialise() const | castor3d::RenderQueue | |
| OwnedBy(RenderNodesPass &owner) noexcept | castor::OwnedBy< RenderNodesPass > | inlineexplicitprotected |
| RenderQueue(RenderNodesPass &renderPass, RenderDevice const &device, SceneCuller &culler, castor::String const &typeName, bool meshShading, SceneNode const *ignored) | castor3d::RenderQueue | |
| setIgnoredNode(SceneNode const &node) | castor3d::RenderQueue | |
| setOwner(RenderNodesPass &owner) noexcept | castor::OwnedBy< RenderNodesPass > | inline |
| update(ShadowMapLightTypeArray const &shadowMaps, ShadowBuffer const *shadowBuffer) | castor3d::RenderQueue | |
| update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkViewport const &viewport, VkRect2D const &scissor) | castor3d::RenderQueue | |
| update(ShadowMapLightTypeArray &shadowMaps, ShadowBuffer const *shadowBuffer, VkRect2D const &scissor) | castor3d::RenderQueue |