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Castor3D 0.17.0
Multiplatform 3D engine
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#include <PipelinesNodes.hpp>
Public Member Functions | |
| RenderedNodeT ()=default | |
| RenderedNodeT (NodeT const *node, bool visible, NodeCommandT< NodeT > command) | |
Public Attributes | |
| NodeT const * | node {} |
| bool | visible {} |
| NodeCommandT< NodeT > | command {} |
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default |
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inline |
| NodeCommandT< NodeT > castor3d::RenderedNodeT< NodeT >::command {} |
| NodeT const* castor3d::RenderedNodeT< NodeT >::node {} |
| bool castor3d::RenderedNodeT< NodeT >::visible {} |