Castor3D 0.16.0
Multiplatform 3D engine
Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
castor3d::shader::ImgBackgroundModel Class Reference

#include <GlslImgBackground.hpp>

Inheritance diagram for castor3d::shader::ImgBackgroundModel:
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Collaboration diagram for castor3d::shader::ImgBackgroundModel:
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Public Member Functions

C3D_API ImgBackgroundModel (sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, uint32_t &binding, uint32_t set)
 
- Public Member Functions inherited from castor3d::shader::BackgroundModel
C3D_API BackgroundModel (sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize)
 
virtual C3D_API ~BackgroundModel ()=default
 
virtual C3D_API void computeReflections (sdw::Vec3 const &wsNormal, sdw::Vec3 const &difF, sdw::Vec3 const &spcF, sdw::Vec3 const &V, sdw::Float const &NdotV, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf, sdw::Vec3 &reflectedDiffuse, sdw::Vec3 &reflectedSpecular)
 
virtual C3D_API sdw::RetVec3 computeDiffuseReflections (sdw::Vec3 const &albedo, sdw::Vec3 const &wsNormal, sdw::Vec3 const &fresnel, sdw::Float const &metalness)
 
virtual C3D_API sdw::RetVec3 computeSpecularReflections (sdw::Vec3 const &fresnel, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Float const &roughness, sdw::CombinedImage2DRgba32 const &brdf)
 
virtual C3D_API sdw::RetVec3 computeSheenReflections (sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf)
 
virtual C3D_API sdw::RetVec3 computeRefractions (sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &refractionRatio, BlendComponents &components)
 
virtual C3D_API sdw::RetVec3 computeSpecularRefractions (sdw::Vec3 const &fresnel, sdw::Vec3 const &wsNormal, sdw::Vec3 const &V, sdw::Float const &NdotV, sdw::Float const &roughness, sdw::Float const &refractionRatio, BlendComponents &components, sdw::CombinedImage2DRgba32 const &brdf)
 
virtual C3D_API void applyVolume (sdw::Vec2 const fragCoord, sdw::Float const linearDepth, sdw::Vec2 const targetSize, sdw::Vec2 const cameraPlanes, sdw::Vec4 &output)
 
C3D_API sdw::Vec3 getBrdf (sdw::CombinedImage2DRgba32 const &brdfMap, sdw::Float const &NdotV, sdw::Float const &roughness) const
 
VkExtent2D const & getTargetSize () const
 

Static Public Member Functions

static C3D_API BackgroundModelPtr create (Engine const &engine, sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool needsForeground, uint32_t &binding, uint32_t set)
 
- Static Public Member Functions inherited from castor3d::shader::BackgroundModel
static C3D_API BackgroundModelPtr createModel (Scene const &scene, sdw::ShaderWriter &writer, Utils &utils, VkExtent2D targetSize, bool needsForeground, uint32_t &binding, uint32_t set)
 

Static Public Attributes

static castor::String const Name
 

Additional Inherited Members

- Protected Attributes inherited from castor3d::shader::BackgroundModel
sdw::ShaderWriter & m_writer
 
Utilsm_utils
 
VkExtent2D m_targetSize
 

Constructor & Destructor Documentation

◆ ImgBackgroundModel()

C3D_API castor3d::shader::ImgBackgroundModel::ImgBackgroundModel ( sdw::ShaderWriter & writer,
Utils & utils,
VkExtent2D targetSize,
uint32_t & binding,
uint32_t set )

Member Function Documentation

◆ create()

static C3D_API BackgroundModelPtr castor3d::shader::ImgBackgroundModel::create ( Engine const & engine,
sdw::ShaderWriter & writer,
Utils & utils,
VkExtent2D targetSize,
bool needsForeground,
uint32_t & binding,
uint32_t set )
static

Member Data Documentation

◆ Name

castor::String const castor3d::shader::ImgBackgroundModel::Name
static

The documentation for this class was generated from the following file: