#include <NodesPass.hpp>
◆ IsNodesPassEnabled() [1/2]
| castor3d::IsNodesPassEnabled::IsNodesPassEnabled |
( |
NodesPass const & | pass | ) |
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inlineexplicit |
◆ IsNodesPassEnabled() [2/2]
| castor3d::IsNodesPassEnabled::IsNodesPassEnabled |
( |
| ) |
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inline |
◆ operator()()
| bool castor3d::IsNodesPassEnabled::operator() |
( |
| ) |
const |
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inlinenoexcept |
◆ setPass()
| void castor3d::IsNodesPassEnabled::setPass |
( |
NodesPass const & | pass | ) |
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inlinenoexcept |
◆ m_pass
| NodesPass const* castor3d::IsNodesPassEnabled::m_pass |
The documentation for this struct was generated from the following file: