#include <GlslAABB.hpp>
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| AABB (sdw::ShaderWriter &writer, sdw::expr::ExprPtr expr, bool enabled) |
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C3D_API | AABB (sdw::Vec4 const &min, sdw::Vec4 const &max, bool enabled=true) |
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C3D_API | AABB (sdw::Vec3 const &position, sdw::Float const &range, bool enabled=true) |
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auto | min () const |
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auto | max () const |
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◆ AABB() [1/3]
castor3d::shader::AABB::AABB |
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sdw::ShaderWriter & | writer, |
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sdw::expr::ExprPtr | expr, |
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bool | enabled ) |
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inline |
◆ AABB() [2/3]
C3D_API castor3d::shader::AABB::AABB |
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sdw::Vec4 const & | min, |
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sdw::Vec4 const & | max, |
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bool | enabled = true ) |
◆ AABB() [3/3]
C3D_API castor3d::shader::AABB::AABB |
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sdw::Vec3 const & | position, |
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sdw::Float const & | range, |
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bool | enabled = true ) |
◆ max()
auto castor3d::shader::AABB::max |
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const |
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inline |
◆ min()
auto castor3d::shader::AABB::min |
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const |
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inline |
The documentation for this struct was generated from the following file: