#include <TextureCache.hpp>
◆ ThreadData()
| castor3d::TextureUnitCache::ThreadData::ThreadData |
( |
TextureData & | pdata | ) |
|
|
inlineexplicit |
◆ data
| TextureData* castor3d::TextureUnitCache::ThreadData::data |
◆ expected
| std::atomic_bool castor3d::TextureUnitCache::ThreadData::expected { false } |
◆ interrupted
| std::atomic_bool castor3d::TextureUnitCache::ThreadData::interrupted { false } |
◆ texture
| Texture* castor3d::TextureUnitCache::ThreadData::texture {} |
The documentation for this struct was generated from the following file: