Castor3D 0.17.0
Multiplatform 3D engine
castor3d::shader::PassReflRefrShader Member List

This is the complete list of members for castor3d::shader::PassReflRefrShader, including all inherited members.

computeWithoutTransmission(ReflectionModel &reflections, BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, CameraData const &camera, DirectLighting &lighting, IndirectLighting &indirect, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::Vec3 const &incident, shader::ReflectionRefraction &output, DebugOutputCategory const &debugOutput) const =0castor3d::shader::PassReflRefrShaderpure virtual
computeWithTransmission(ReflectionModel &reflections, BlendComponents &components, LightSurface const &lightSurface, BackgroundModel &background, sdw::CombinedImage2DRgba32 const &mippedScene, CameraData const &camera, DirectLighting &lighting, IndirectLighting &indirect, sdw::Vec2 const &sceneUv, sdw::UInt const &envMapIndex, sdw::Vec3 const &incident, shader::ReflectionRefraction &output, DebugOutputCategory const &debugOutput) const =0castor3d::shader::PassReflRefrShaderpure virtual
getId() constcastor3d::shader::PassReflRefrShader
getPlugin() constcastor3d::shader::PassReflRefrShaderinline
operator=(PassShader const &)=deletecastor3d::shader::PassShader
operator=(PassShader &&)=defaultcastor3d::shader::PassShader
PassReflRefrShader(PassComponentPlugin const &plugin)castor3d::shader::PassReflRefrShaderinlineexplicit
PassShader()=defaultcastor3d::shader::PassShader
PassShader(PassShader const &)=deletecastor3d::shader::PassShader
PassShader(PassShader &&)=defaultcastor3d::shader::PassShader
~PassShader()=defaultcastor3d::shader::PassShadervirtual