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Castor3D 0.17.0
Multiplatform 3D engine
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#include <SceneNode.hpp>
Public Types | |
| using | ElementT = typename CacheT::ElementT |
Public Member Functions | |
| void | operator() (ElementT &element) const |
| using castor3d::SceneNodeInitialiserT< CacheT >::ElementT = typename CacheT::ElementT |
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inline |