Castor3D 0.16.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::OpacityMapComponent::MaterialShader, including all inherited members.
fillMaterialType(sdw::type::BaseStruct &type, sdw::expr::ExprList &inits) const override | castor3d::shader::PassMapMaterialShader | virtual |
getMaterialChunk() const | castor3d::shader::PassMaterialShader | inline |
MaterialShader() | castor3d::OpacityMapComponent::MaterialShader | inline |
operator=(PassShader const &)=delete | castor3d::shader::PassShader | |
operator=(PassShader &&)=default | castor3d::shader::PassShader | |
PassMapMaterialShader(castor::String const &mapMemberName) | castor3d::shader::PassMapMaterialShader | inlineexplicit |
PassMaterialShader(VkDeviceSize dataSize) | castor3d::shader::PassMaterialShader | inlineexplicit |
PassShader()=default | castor3d::shader::PassShader | |
PassShader(PassShader const &)=delete | castor3d::shader::PassShader | |
PassShader(PassShader &&)=default | castor3d::shader::PassShader | |
~PassShader()=default | castor3d::shader::PassShader | virtual |