#include <PassMapComponent.hpp>
◆ PassMapMaterialShader()
C3D_API castor3d::shader::PassMapMaterialShader::PassMapMaterialShader |
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castor::String const & | mapMemberName | ) |
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inlineexplicit |
◆ fillMaterialType()
C3D_API void castor3d::shader::PassMapMaterialShader::fillMaterialType |
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sdw::type::BaseStruct & | type, |
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sdw::expr::ExprList & | inits ) const |
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overridevirtual |
Fills the material shader struct with the members provided by this component, and their initialisers.
- Parameters
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[in,out] | type | Receives the members. |
[in] | inits | Receives the members initialisers. |
Reimplemented from castor3d::shader::PassMaterialShader.
The documentation for this struct was generated from the following file: