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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::RenderedObject, including all inherited members.
| fillEntry(uint32_t nodeId, Pass const &pass, Geometry const &object, uint32_t meshletCount, uint32_t indexCount, uint32_t vertexCount, ModelBufferConfiguration &modelData) | castor3d::RenderedObject | |
| fillEntry(uint32_t nodeId, Pass const &pass, BillboardBase const &object, uint32_t meshletCount, uint32_t indexCount, uint32_t vertexCount, ModelBufferConfiguration &modelData) | castor3d::RenderedObject | |
| fillEntryOffsets(uint32_t nodeId, VkDeviceSize vertexOffset, VkDeviceSize indexOffset, VkDeviceSize meshletOffset) | castor3d::RenderedObject | |
| isCullable() const noexcept | castor3d::RenderedObject | inline |
| isShadowCaster() const noexcept | castor3d::RenderedObject | inline |
| isShadowReceiver() const noexcept | castor3d::RenderedObject | inline |
| isVisible() const noexcept | castor3d::RenderedObject | inline |
| setCullable(bool value) noexcept | castor3d::RenderedObject | inline |
| setShadowCaster(bool value) noexcept | castor3d::RenderedObject | inline |
| setShadowReceiver(bool value) noexcept | castor3d::RenderedObject | inline |
| setVisible(bool value) noexcept | castor3d::RenderedObject | inline |