#include <RenderedObject.hpp>
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| C3D_API void | fillEntry (uint32_t nodeId, Pass const &pass, Geometry const &object, uint32_t meshletCount, uint32_t indexCount, uint32_t vertexCount, ModelBufferConfiguration &modelData) |
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| C3D_API void | fillEntry (uint32_t nodeId, Pass const &pass, BillboardBase const &object, uint32_t meshletCount, uint32_t indexCount, uint32_t vertexCount, ModelBufferConfiguration &modelData) |
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| C3D_API void | fillEntryOffsets (uint32_t nodeId, VkDeviceSize vertexOffset, VkDeviceSize indexOffset, VkDeviceSize meshletOffset) |
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| void | setVisible (bool value) noexcept |
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| void | setShadowCaster (bool value) noexcept |
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| void | setShadowReceiver (bool value) noexcept |
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| void | setCullable (bool value) noexcept |
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| bool | isVisible () const noexcept |
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| bool | isShadowCaster () const noexcept |
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| bool | isShadowReceiver () const noexcept |
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| bool | isCullable () const noexcept |
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◆ fillEntry() [1/2]
◆ fillEntry() [2/2]
| C3D_API void castor3d::RenderedObject::fillEntry |
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uint32_t | nodeId, |
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Pass const & | pass, |
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Geometry const & | object, |
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uint32_t | meshletCount, |
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uint32_t | indexCount, |
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uint32_t | vertexCount, |
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ModelBufferConfiguration & | modelData ) |
◆ fillEntryOffsets()
| C3D_API void castor3d::RenderedObject::fillEntryOffsets |
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uint32_t | nodeId, |
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VkDeviceSize | vertexOffset, |
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VkDeviceSize | indexOffset, |
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VkDeviceSize | meshletOffset ) |
◆ isCullable()
| bool castor3d::RenderedObject::isCullable |
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const |
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inlinenoexcept |
◆ isShadowCaster()
| bool castor3d::RenderedObject::isShadowCaster |
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const |
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inlinenoexcept |
◆ isShadowReceiver()
| bool castor3d::RenderedObject::isShadowReceiver |
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const |
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inlinenoexcept |
◆ isVisible()
| bool castor3d::RenderedObject::isVisible |
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const |
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inlinenoexcept |
◆ setCullable()
| void castor3d::RenderedObject::setCullable |
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bool | value | ) |
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inlinenoexcept |
◆ setShadowCaster()
| void castor3d::RenderedObject::setShadowCaster |
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bool | value | ) |
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inlinenoexcept |
◆ setShadowReceiver()
| void castor3d::RenderedObject::setShadowReceiver |
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bool | value | ) |
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inlinenoexcept |
◆ setVisible()
| void castor3d::RenderedObject::setVisible |
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bool | value | ) |
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inlinenoexcept |
The documentation for this class was generated from the following file: