Castor3D 0.16.0
Multiplatform 3D engine
|
#include <ShaderBuffersModule.hpp>
Public Member Functions | |
Data4T & | operator= (DataT rhs) |
Data4T & | operator= (castor::Point2< DataT > const &rhs) |
Data4T & | operator= (castor::Point3< DataT > const &rhs) |
Data4T & | operator= (castor::Point4< DataT > const &rhs) |
Public Attributes | |
DataT | x {} |
DataT | y {} |
DataT | z {} |
DataT | w {} |
|
inline |
|
inline |
|
inline |
|
inline |
References castor3d::ShaderBufferTypes::Data4T< DataT >::x.
DataT castor3d::ShaderBufferTypes::Data4T< DataT >::w {} |
Referenced by castor3d::ShaderBufferTypes::Data4T< DataT >::operator=().
DataT castor3d::ShaderBufferTypes::Data4T< DataT >::x {} |
DataT castor3d::ShaderBufferTypes::Data4T< DataT >::y {} |
DataT castor3d::ShaderBufferTypes::Data4T< DataT >::z {} |