Castor3D 0.16.0
Multiplatform 3D engine
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#include <ShaderBuffersModule.hpp>
Classes | |
struct | Data2T |
struct | Data3T |
struct | Data4T |
struct | Float4x4 |
Public Types | |
using | Float1 = float |
using | Float2 = Data2T< Float1 > |
using | Float3 = Data3T< Float1 > |
using | Float4 = Data4T< Float1 > |
using castor3d::ShaderBufferTypes::Float1 = float |
using castor3d::ShaderBufferTypes::Float2 = Data2T< Float1 > |
using castor3d::ShaderBufferTypes::Float3 = Data3T< Float1 > |
using castor3d::ShaderBufferTypes::Float4 = Data4T< Float1 > |