Castor3D 0.16.0
Multiplatform 3D engine
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#include <ShaderBuffersModule.hpp>
Public Member Functions | |
Float4x4 & | operator= (castor::Matrix4x4f const &rhs) |
Public Attributes | |
Float4 | c0 {} |
Float4 | c1 {} |
Float4 | c2 {} |
Float4 | c3 {} |
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inline |
Float4 castor3d::ShaderBufferTypes::Float4x4::c0 {} |
Referenced by operator=().
Float4 castor3d::ShaderBufferTypes::Float4x4::c1 {} |
Referenced by operator=().
Float4 castor3d::ShaderBufferTypes::Float4x4::c2 {} |
Referenced by operator=().
Float4 castor3d::ShaderBufferTypes::Float4x4::c3 {} |
Referenced by operator=().