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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::MeshletBoundsTransformPass, including all inherited members.
| eMeshlets enum value | castor3d::MeshletBoundsTransformPass | |
| eNormals enum value | castor3d::MeshletBoundsTransformPass | |
| eOutCullData enum value | castor3d::MeshletBoundsTransformPass | |
| ePositions enum value | castor3d::MeshletBoundsTransformPass | |
| Ids enum name | castor3d::MeshletBoundsTransformPass | |
| MeshletBoundsTransformPass(RenderDevice const &device, SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline, GpuBufferOffsetT< MeshletCullData > const &output) | castor3d::MeshletBoundsTransformPass | |
| recordInto(crg::RecordContext &context, VkCommandBuffer commandBuffer) const | castor3d::MeshletBoundsTransformPass |