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Castor3D 0.17.0
Multiplatform 3D engine
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#include <MeshletBoundsTransformPass.hpp>
Public Types | |
| enum | Ids { ePositions , eNormals , eMeshlets , eOutCullData } |
Public Member Functions | |
| MeshletBoundsTransformPass (RenderDevice const &device, SubmeshRenderNode const &node, BoundsTransformPipeline const &pipeline, GpuBufferOffsetT< MeshletCullData > const &output) | |
| void | recordInto (crg::RecordContext &context, VkCommandBuffer commandBuffer) const |
| castor3d::MeshletBoundsTransformPass::MeshletBoundsTransformPass | ( | RenderDevice const & | device, |
| SubmeshRenderNode const & | node, | ||
| BoundsTransformPipeline const & | pipeline, | ||
| GpuBufferOffsetT< MeshletCullData > const & | output ) |
| void castor3d::MeshletBoundsTransformPass::recordInto | ( | crg::RecordContext & | context, |
| VkCommandBuffer | commandBuffer ) const |