#include <TransformPipeline.hpp>
◆ BoundsTransformPipeline()
| C3D_API castor3d::BoundsTransformPipeline::BoundsTransformPipeline |
( |
bool | normals | ) |
|
|
explicit |
◆ getName() [1/2]
◆ getName() [2/2]
◆ descriptorSetLayout
| ashes::DescriptorSetLayoutPtr castor3d::BoundsTransformPipeline::descriptorSetLayout |
◆ descriptorSetPool
| ashes::DescriptorSetPoolPtr castor3d::BoundsTransformPipeline::descriptorSetPool |
◆ normals
| bool castor3d::BoundsTransformPipeline::normals |
◆ pipeline
| ashes::ComputePipelinePtr castor3d::BoundsTransformPipeline::pipeline |
◆ pipelineLayout
| ashes::PipelineLayoutPtr castor3d::BoundsTransformPipeline::pipelineLayout |
◆ shader
The documentation for this struct was generated from the following file: