Castor3D
0.16.0
Multiplatform 3D engine
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castor3d
BoneNode
castor3d::BoneNode Member List
This is the complete list of members for
castor3d::BoneNode
, including all inherited members.
BinaryParser< BoneNode >
castor3d::BoneNode
friend
BinaryParser< Skeleton >
castor3d::BoneNode
friend
BinaryWriter< BoneNode >
castor3d::BoneNode
friend
BoneNode
(castor::String name, Skeleton &skeleton, castor::Matrix4x4f inverseTransform, uint32_t id)
castor3d::BoneNode
computeBoundingBox
(Mesh const &mesh, uint32_t boneIndex) const
castor3d::BoneNode
getId
() const noexcept
castor3d::BoneNode
inline
getInverseTransform
() const noexcept
castor3d::BoneNode
inline
getName
() const noexcept
castor::NamedBaseT< T >
inline
getParent
() const noexcept
castor3d::SkeletonNode
inline
getSkeleton
() const noexcept
castor3d::SkeletonNode
inline
getTransform
() const noexcept
castor3d::SkeletonNode
inline
getType
() const noexcept
castor3d::SkeletonNode
inline
m_name
castor::NamedBaseT< T >
protected
NamedBaseT
(T name) noexcept
castor::NamedBaseT< T >
inline
explicit
rename
(T name) noexcept
castor::NamedBaseT< T >
inline
setInverseTransform
(castor::Matrix4x4f value) noexcept
castor3d::BoneNode
inline
setTransform
(NodeTransform tranform) noexcept
castor3d::SkeletonNode
inline
Skeleton
castor3d::BoneNode
friend
SkeletonNode
(SkeletonNodeType type, castor::String name, Skeleton &skeleton)
castor3d::SkeletonNode
protected
SkeletonNode
(castor::String name, Skeleton &skeleton)
castor3d::SkeletonNode
~SkeletonNode
() noexcept=default
castor3d::SkeletonNode
virtual
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