Castor3D 0.16.0
Multiplatform 3D engine
castor3d::BoneNode Member List

This is the complete list of members for castor3d::BoneNode, including all inherited members.

BinaryParser< BoneNode >castor3d::BoneNodefriend
BinaryParser< Skeleton >castor3d::BoneNodefriend
BinaryWriter< BoneNode >castor3d::BoneNodefriend
BoneNode(castor::String name, Skeleton &skeleton, castor::Matrix4x4f inverseTransform, uint32_t id)castor3d::BoneNode
computeBoundingBox(Mesh const &mesh, uint32_t boneIndex) constcastor3d::BoneNode
getId() const noexceptcastor3d::BoneNodeinline
getInverseTransform() const noexceptcastor3d::BoneNodeinline
getName() const noexceptcastor::NamedBaseT< T >inline
getParent() const noexceptcastor3d::SkeletonNodeinline
getSkeleton() const noexceptcastor3d::SkeletonNodeinline
getTransform() const noexceptcastor3d::SkeletonNodeinline
getType() const noexceptcastor3d::SkeletonNodeinline
m_namecastor::NamedBaseT< T >protected
NamedBaseT(T name) noexceptcastor::NamedBaseT< T >inlineexplicit
rename(T name) noexceptcastor::NamedBaseT< T >inline
setInverseTransform(castor::Matrix4x4f value) noexceptcastor3d::BoneNodeinline
setTransform(NodeTransform tranform) noexceptcastor3d::SkeletonNodeinline
Skeletoncastor3d::BoneNodefriend
SkeletonNode(SkeletonNodeType type, castor::String name, Skeleton &skeleton)castor3d::SkeletonNodeprotected
SkeletonNode(castor::String name, Skeleton &skeleton)castor3d::SkeletonNode
~SkeletonNode() noexcept=defaultcastor3d::SkeletonNodevirtual