#include <SkeletonNode.hpp>
◆ SkeletonNode() [1/2]
Constructor.
- Parameters
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[in] | type | The node type. |
[in] | name | The node name. |
[in] | skeleton | The parent skeleton. |
◆ SkeletonNode() [2/2]
Constructor.
- Parameters
-
[in] | name | The node name. |
[in] | skeleton | The parent skeleton. |
◆ ~SkeletonNode()
virtual C3D_API castor3d::SkeletonNode::~SkeletonNode |
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virtualdefaultnoexcept |
◆ getParent()
◆ getSkeleton()
const Skeleton & castor3d::SkeletonNode::getSkeleton |
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const |
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inlinenoexcept |
◆ getTransform()
NodeTransform const & castor3d::SkeletonNode::getTransform |
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const |
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inlinenoexcept |
◆ getType()
◆ setTransform()
void castor3d::SkeletonNode::setTransform |
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NodeTransform | tranform | ) |
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inlinenoexcept |
◆ BinaryParser< BoneNode >
◆ BinaryParser< SkeletonNode >
◆ BinaryWriter< BoneNode >
◆ BinaryWriter< SkeletonNode >
◆ Skeleton
The documentation for this class was generated from the following file: