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Castor3D 0.17.0
Multiplatform 3D engine
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This is the complete list of members for castor3d::CulledNodeT< NodeT >, including all inherited members.
| CulledNodeT(NodeT const *pnode={}, uint32_t pinstanceCount={}, bool pvisible={}) | castor3d::CulledNodeT< NodeT > | inlineexplicit |
| indexCount | castor3d::CulledNodeT< NodeT > | |
| instanceCount | castor3d::CulledNodeT< NodeT > | |
| node | castor3d::CulledNodeT< NodeT > | |
| vertexCount | castor3d::CulledNodeT< NodeT > | |
| visible | castor3d::CulledNodeT< NodeT > |